Elemental Quirks

Elemental Quirks are special effects that can sometimes be found on Bits when broken down in the Bit Crucible or mined from Bit Ore. Each Element has a different Elemental Quirk depending on the tool it is applied to. There are currently five Elements: Fire, Earth, Ice, Lightning, and Anomaly (internally referred to as Spatial). There are also five types of tools (Axe, Hoe, Pickaxe, Shovel, Sword), resulting in a total of 25 unique Elemental Quirks.

Uses
When a Bit has an Elemental Quirk, it will always have a Chance and Power associated with it. The Chance determines the likelihood of the Quirk triggering when applied to a Bit Tool. The Power determines the strength of a Quirk's effect, which is different for every Quirk.

A tool will only have Elemental Quirks if the bits used in the Bit Forge have Quirks. A tool's Elemental Quirks are calculated as follows:


 * 1) If any bit has an Elemental Quirk, the tool will also have that Quirk. A tool can have multiple Quirks if the bits used have different Quirks.
 * 2) For each Elemental Quirk, if a bit doesn't have the Quirk currently being calculated, it is ignored. The Forge takes the bits of each Quirk and performs the following calculations:
 * 3) * Adds each bit's Power together. This value becomes the Power of this Quirk for the tool.
 * 4) * Combines each bit's Chance according to the following equation: $$1 - (1 - c_1)(1 - c_2)...(1 - c_n)$$, where cx is the chance of a given bit.

Quirks
There are five Elements: Fire, Earth, Ice, Lightning, and Anomaly. Depending on the tool an Element is applied to, a different Quirk will manifest.

Fire
Axe - Barkburn: When breaking a block that axes are effective against (e.g. logs), if the block's drops can be smelted, the smelted equivalents will be dropped instead.

As Power increases: For each power level, 10% chance to drop an additional item.

Hoe - Hellreaper: When harvesting a crop by right-clicking on it, if the block's drops can be smelted, the smelted equivalents will be dropped instead. Additionally, when harvesting wheat, bread will be dropped instead.

As Power increases: For each power level, 10% chance to drop an additional item.

Pickaxe - Flametouch: When mining a block that pickaxes are effective against (e.g. iron ore), if the block's drops can be smelted, the smelted equivalents will be dropped instead.

As Power increases: For each power level, 10% chance to drop an additional item.

Shovel - Scorchspade: When breaking a block that shovels are effective against (e.g. sand), if the block's drops can be smelted, the smelted equivalents will be dropped instead.

As Power increases: For each power level, 10% chance to drop an additional item.

Sword - Enflame: When hitting a mob or player, a cone of flame will erupt in the direction the player is looking. For each empty block within the radius, if the space is valid for fire, the space will be replaced with fire. The spaces are calculated recursively beginning with the block directly in front of the player. A space is valid if the following conditions are met:


 * Block is empty
 * Is above a solid block
 * Is within 30° of the direction the player is looking
 * Does not exceed the maximum distance from the player (determined by Power level)
 * Is no more than 1 block above or below the previous valid space

As Power increases: For each power level, the radius is increased by 1 block.

Earth
Axe - Petrify: When breaking a block that axes are effective against (e.g. logs), adjacent logs and leaves are converted randomly into stone and ore. Ores will only appear if the axe is the same Harvest Level as the equivalent pickaxe required to mine it.

As Power increases: For each power level, an additional adjacent block is converted.

Hoe - Earthrend: When tilling soil, additional blocks around the tilled block will also be tilled. An additional durability is consumed for each block tilled in this way.

As Power increases: For each power level, the radius increases by 1.

Pickaxe - Tunneler: When mining a block that pickaxes are effective against (e.g. iron ore), a line of blocks will be mined in the direction the player is facing. The line ends if it reaches air or a block that pickaxes are not effective against. An additional durability is consumed for each block mined in this way.

As Power increases: For each power level, an additional block is mined.

Shovel - Excavate: When breaking a block that shovels are effective against (e.g. sand), a line of blocks will be mined in the direction the player is facing. The line ends if it reaches air or a block that shovels are not effective against. An additional durability is consumed for each block mined in this way.

As Power increases: For each power level, an additional block is mined.

Sword - Stonestrike: When hitting a mob or player, the target is launched into the air.

As Power increases: For each power level, the target is launched higher.

Ice
Axe - Cryoreversion: When breaking a block that axes are effective against (e.g. logs), the corresponding sapling is dropped instead.

As Power increases: For each power level, 10% chance to drop an additional item.

Hoe - Brinefrost: If the player right-clicks on water, the block and surrounding water blocks are converted into ice temporarily.

As Power increases: For each power level, the radius increases by 1.

Pickaxe - Snowtouch: When mining a block that pickaxes are effective against (e.g. iron ore), the block will drop itself instead of its normal drops.

As Power increases: For each power level, additional snowballs are dropped.

Shovel - Cryocompress: When breaking a block that shovels are effective against (e.g. sand), a "more compressed" version of the block is dropped according to the following table: As Power increases: For each power level, 10% chance to drop an additional item.

Sword - Frostbite: When hitting a mob or player, slowness is applied to the target. If the target already has the slowness effect, the level is increased by 1.

As Power increases: For each power level, the duration is increased by 1 second.

Lightning
Axe - Galestrike: When breaking a block that axes are effective against (e.g. logs), adjacent blocks are also mined. The effect ends if it reaches air or a block that pickaxes are not effective against. An additional durability is consumed for each block mined in this way.

As Power increases: For each power level, an additional adjacent block is mined.

Hoe - Ambergenesis: When tilling soil, if there is tilled soil nearby with nothing planted on it, a wheat crop will be planted.

As Power increases: For each power level, another wheat crop will be planted.

Pickaxe - Speedmine: When mining a block that pickaxes are effective against (e.g. iron ore), the player will temporarily receive the haste effect. If the player already has the haste effect, the level is increased by 1 (up to 3).

As Power increases: For each power level, the duration is increased by 1 second.

Shovel - Swiftshovel: When breaking a block that shovels are effective against (e.g. sand), the player will temporarily receive the haste effect. If the player already has the haste effect, the level is increased by 1 (up to 3).

As Power increases: For each power level, the duration is increased by 1 second.

Sword - Stormcall: When hitting a mob or player, a line of lightning strikes is summoned in the direction the player is looking.

As Power increases: For each power level, an additional lightning strike is summoned.